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Skullgirls is in the difficult position of being an indie title in a genre where players are still going to compare it to retail games. Players aren’t going to give it a free ride because of its lower budget or the lead designer being fellow tournament player. The obvious, tough question is: “Why should I play this when I already have several quality fighting games with more characters to choose?” Fortunately, Skullgirls has an answer. It isn’t strictly better than its peers, but it is able to hold its own with them and covers several niches they don’t. It has to, because being pushed onto Xbox Live and Playstation Network when it needed a little time to polish up a few issues does Skullgirls no favors.
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